So, just who are you anyway?
I'm a relatively young gamer who was introduced to D&D through the Endless Quest gamebooks that TSR put out way back in the day. While my friends and I played versions of D&D throughout elementary and middle school, my first structured, dice-rolling, gameplay began in 1999, when my parents bought me the D&D Basic Set's 19th incarnation, according to The Acaeum. Looked something like this:
(Photo credit The Acaeum)
Now, in retrospect, it isn't a terribly good boxed set - definitely not as compared to some of the earlier ones. Players are given pregenerated characters with no way of making their own, the adventures provided are nothing particularly compelling...but at the time, it was magic.
I soon picked up the 2nd Edition PHB and DMG...just in time for D&D 3e to get released in 2000.
D&D 3e/3.5e is generally the lingua franca game for my generation of gamers. It's only by odd circumstance that I didn't start there, and I'm rather grateful. Now, at the time I was very very righteously angry at D&D 3e - it changed everything and the game was just fine the way it was and double swords were stupid anyway. If I wanted to change to 3e, I'd have to change the entire bookshelf of old AD&D material I had managed to acquire. Who the hell played a dwarven mage or a halfling paladin?
I was also in eighth grade at the time. You're allowed to be whiny and silly in the eighth grade. Thankfully, I managed to grow out of my pique as I grew older; the release of cool d20 products (Babylon 5! The Black Company!) managed to get me to take another look at 3.5e, and I was finally able to try and engage the system on its own merits.
As I mentioned, AD&D 2e was what I started with, but through the delights of used book stores, I started to pick up some 1st edition D&D (and older) materials. They were pretty much directly compatible with 2nd Edition materials, so it made no difference to me; it was all the same game.
Around 2004, I discovered the excellent game PARANOIA. I became a moderator on the primary PARANOIA fansite, Paranoia-live, just in time for the new edition by Mongoose Publishing to come out. Between 2004 and 2008, most of my gaming focused on PARANOIA rather than any version of D&D.
Over the past few years, I've returned to AD&D and similar old-school games. I discovered that there's a very strong old-school gaming community (sometimes called the OSR, or Old-School Renaissance), and that there were some awesome ideas and concepts being bruited about.
I took some of these old-school ideas and worked them into a campaign world I started designing in the summer of 2009, called Legacy of the Bieth. (You can see the abortive Obsidian Portal website I made for the campaign here; this might get updated later.) I'm continuing to develop the campaign, as well as come up with cool and interesting ideas, here.
I hope that you might find these interesting!