|Fan art grabbed from here.|
This Labyrinth Lord-based class is for a friend who's a huge fan of Mega Man. It may be a good fit for use in Reynaldo's Barovania campaign setting.
-1 Str, +1 Dex, +1 Con, -1 Wis
Requisites: Dex 12, Con 9
HD: d6, 2d6 at first level BUT cannot be targeted with healing magic, can repair 1d3 hp per day (with an additional +1 hp for each day of rest).
Immune to poison
Base AC of 5
Basic attack - d6 (mega buster, +1 to hit, range 60') OR d8+1 (energy sword)
Infravision 90', but deals 1 hp/hr of activation
A Mega Robot can spend a round to charge up their weapon. For each HP that they sacrifice during the charging round, the next attack from their Mega Buster or energy sword will deal +1 damage. (1 hp/+1 dmg)
Any rod/staff/wand or other suitable mechanical/magical device, taken from a being that they have killed, can be integrated into the Mega Robot's system. The Mega Robot may freely choose to use this weapon instead of their Mega Buster / Energy Sword. (Think Jeremy's Vat-Spawn, but with mechanical rather than biological components.)
Mega Robots cannot wear more armor - they're already made of metal - but they can increase their defenses by consuming magical armor or shields. Each consumed item improves their AC by one for each +1 or special ability the armor possessed. This can be repeated until the Mega Robot has an AC of 0.
|Level||XP||HP||Attack Bonus||Paralyze||Poison||Breath Weapon||Magical Device||Magic|
|Hope Rides Alone, by Seth McFarland (dA), see here|