Monday, February 4, 2013

Freelanders

Iyad Ag Maha, Freelander
(Image from here)
Thanks to Robert over at Rogues and Reavers for giving me the push on this.

The Freelander is a ranger variant for Legacy of the Bieth, unique to the nomads of the desert. These are the outriders and scouts of the nomads, the warriors of the tribe. New PCs are likely members of the Bani Khalil or Bani Juzayy tribes, which are both relatively near Sanctuary.

Requirements: Str 12, Con 12
Fights and saves as Fighter, XP as ranger from Advanced Edition Compendium

Adept Scout: Freelanders are surprised only on a 1 on 1d6; if on familiar ground, their party will surprise opponents on a 1-3 on 1d6. While in familiar ground, they may also hide and move silently as a thief of their level, provided they are not wearing any armor heavier than leather. It takes 1d6 weeks for a Freelander to become familiar with a given region. Freelanders may track as an AEC ranger.

Hated Foes: Just as with any other ranger generated for Legacy of the Bieth, Freelanders may choose a hated foe from the list below. Every level, the Freelander gains +1 to attack and damage rolls against their chosen type of foe.
  • Undead
  • Skinchangers
  • Demons
  • Servitors
  • Mutants
  • Bieth Constructs
Daring Cavalry: While mounted, Freelanders may make an attack at any point during their movement (rather than moving and attacking at the end of the move). Starting at 4th level, they may also apply their Strength, Wisdom or Charisma modifier (whichever one is highest) to their reaction rolls in order to try and tame some ridiculously badass creature like a triceratops as a mount. 

No Spells: Freelanders do not gain spellcasting abilities.


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