Monday, July 30, 2012

LL Class - Mega Robot


Fan art grabbed from here.
Not quiiiite my usual line of stuff, but this seemed like fun.

This Labyrinth Lord-based class is for a friend who's a huge fan of Mega Man. It may be a good fit for use in Reynaldo's Barovania campaign setting.

Mega Robot
-1 Str, +1 Dex, +1 Con, -1 Wis
Requisites: Dex 12, Con 9
HD: d6, 2d6 at first level BUT cannot be targeted with healing magic, can repair 1d3 hp per day (with an additional +1 hp for each day of rest).
Immune to poison
Base AC of 5
Basic attack - d6 (mega buster, +1 to hit, range 60') OR d8+1 (energy sword)

Special Abilities
Infravision 90', but deals 1 hp/hr of activation

Charging Weapons
A Mega Robot can spend a round to charge up their weapon. For each HP that they sacrifice during the charging round, the next attack from their Mega Buster or energy sword will deal +1 damage. (1 hp/+1 dmg)

Powerups
Any rod/staff/wand or other suitable mechanical/magical device, taken from a being that they have killed, can be integrated into the Mega Robot's system. The Mega Robot may freely choose to use this weapon instead of their Mega Buster / Energy Sword. (Think Jeremy's Vat-Spawn, but with mechanical rather than biological components.)

Armor
Mega Robots cannot wear more armor - they're already made of metal - but they can increase their defenses by consuming magical armor or shields. Each consumed item improves their AC by one for each +1 or special ability the armor possessed. This can be repeated until the Mega Robot has an AC of 0.

Level XP HP Attack Bonus Paralyze Poison Breath Weapon Magical Device Magic
1 0 2d6 0 14 10 13 13 16
2 2,500 +d4 0 14 10 13 13 16
3 5,000 +d4 +1 14 10 13 13 16
4 10,000 +d4 +1 12 8 13 13 14
5 20,000 +d4 +2 12 8 13 13 14
6 40,000 +d4 +2 12 8 13 13 14
7 80,000 +d4 +3 10 6 11 11 12
8 160,000 +d4 +3 10 6 11 11 12
9 320,000 +d4 +4 10 6 11 11 12
10 480,000 +1 +4 8 4 9 9 10
11 720,000 +1 +5 8 4 9 9 10
12+ 150,000/level +1 +1/2 levels 8 4 9 9 10

Hope Rides Alone, by Seth McFarland (dA), see here

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